The rush is used to quickly reach a place and pierce the enemy’s defenses. Only the first line rushers should throw grenades, while the coverers should stick with their guns to provide immediate cover. When player(s) of the first line need(s) to stop (i.e.: to reload or because they do not have much health left), the coverers should not wait behind, but take over the lead. Here we can see the use of having a rush group made of players who do not just follow the teammate in front of them, but are determined to reach the point of interest. A rush has to be seen as a run to the point of interest in order to outnumber the enemies holding it. If the rush group gets stalled, within 2 seconds its location is under a rain of grenades and chances are that a group of enemies will attack their back soon after. Please also note that once players are rushing, there should be no grenades thrown (except maybe for HE if the thrower is sure it will not damage any of his teammate). On the same level, if a player throws a smoke grenade at a place the team will rush, this will definitely not help his team, but favour the enemy. When moving with no visual contact with enemies, the players should be aiming at places where enemies could come from, keeping their reticule at the head height.
Rush in and back
As the name states this Consists of rushing a weak/undefended part of the enemy tines and coming back to the place your teammates are holding; on the way back you will have the opportunity to attack your opponents from behind. For this concept to work, it is vital that you come back to the place you are supposed to hold before the enemy, and listen carefully to the radio messages of the team members holding this position. The rabbit and the shooter
It Consists of having a teammate hidden (the shooter) and another one exposed (the rabbit). The exposed fellow will attract the enemy towards him, giving the hidden shooter a nice angle. The rabbit must cause enough of a distraction so that the enemy wilt not notice his fellow shooter, but he has to get behind cover quickly once spotted. Aggressive/defensive moves
Depending on how aggressively an enemy is coming at you, you might consider falling back to another covered place, or rushing towards him. Depending on your objectives you might consider that a mix of rushing and holding is what your team needs: On bombsite blasting operations, terrorists could rush a defined bombsite, plant the C4 and hold it. The team whose objective has to be done before the time is up could also consider holding a place to weaken the opponent’s team by killing the enemy using the “rush in and back” technique; once done, they might consider holding a bit longer to let the remaining opponents’ attention fade away. When defending a position, you can go forward, meeting the enemy and performing a succession of attacks/fallbacks to wound them until you are back to the position you are defending. Good coordination will be needed, so do not hesitate to use radio messages to make sure all your teammates are aware of the progression of their team during the round.