Domain names from £1.99

Steam News

New On Steam

Electronic Arts News

Saturday, April 28, 2007

360 awareness

This concept is very important, because each player must be able to get all the information (i.e.: the sound of a door opening, footsteps, an air vent breaking, hostages talking ...), understand what it means, where it comes from, and react accordingly. Such a total immersion is required since visual contact is not enough: the field of vision covers only 900 of the surrounding. Therefore each player should not listen to music, they should play this game with headphones and with a bit of training be able to aim and shoot accurately in a direction where a sound has been heard, as a reflex. For this concept to work it require you to know the map you are playing so you can match sounds with a location on the map: footsteps do not make the same sound when a player is on sand as they do on a pavement. Another set of sounds present on certain maps that you can use against your enemies, are the “sound triggers”: these are sounds (i.e.: a plane, a dog barking...) that are played when a player goes through a certain part of the map. When you are able to locate the sound on the map, a simple Look at the sonar will tell you whether the sound has been created by a teammate or an enemy. Such a skill is appreciated when you need very fast reactions based only on a sound (e.g. an enemy sneaks up to you and starts shooting at you). Use markers On certain passages, you need to break something to pass through (i.e.: an air vent, glass from a window ...), these are markers. Check their state to find out if an enemy has already breached in.

No comments: